Day 1: The evening before the party departed Waldsby, Mouse received a vision of a farmhouse, a woman screaming for her son, and a body. His instinct telling him this was a message from his Black Rider pact, he set off, knowing that the woman needed to be saved, and the party could not get to her in time.
Day 5: Arriving at the farmhouse, Mouse fought two quicklings and a twigjack, rescuing the woman and her faun son, but not the husband. The woman, who he learned was a relative of Nadya Petska, thanked him for the rescue, giving him some gold and her late husband’s hat.
Day 7: The party, having left the ruined village behind, finds the farm and Mouse. They learn that the woman is the one Nadya was hoping to leave her twins with until her time with the group was completed. Maret, grateful for the party’s assistance, agrees.
Day 8: Setting off from the farm, Mouse spies a falcon watching them from high above. Soon after, he and Ivy hear a small contingent in the woods, circling back to take them from behind. Electromagnetix sets a trap, using his magical bear trap and a ghost sound spell to draw one soldier out.
The party takes down the soldiers and their white wolf leader, but not before Eletromagnetix and Korthal are caught in the wolfs ice breath. Nadya recognizes the power within the wolf’s pelt, and the group camps for the night as she prepares it.
Day 9: Pelt in hand, the group departs for their final stretch. Coming upon a bridge, they are stopped by three large fish-like creatures, who demand a tax in order to cross. Electromagnetix bluffs them with a line about merchants getting passes, which the merrows acquiesce to with surprising speed. As they cross, some of the party sees a dead body beneath the bridge, but they choose to move on, big picture in their minds.
Arriving at The Fishcamps, a small harbor village outside Whitethrone, the party searches for Ringeirr Malenkov, Nadyas uncle. Shula discovers that he had been taken by some guards earlier, charged with inciting a rebellion. The party then comes across some of these guards, no more than thuggish enforcers, assaulting a fisherman for not paying his “tax”.
Electromagnetix casts grease on one of the goons’ hook weapons, causing it to fall into the water and pulling their attention from their victim. After some back and forth, a battle ensues, which the party easily wins. The surviving thugs beg for their lives, telling the party the location of Ringeirr and their boss, nothing more than a gang leader with aspirations.
Arriving at the ramshackle “guardhouse”, the party starts yelling about a commotion, stating that the villagers were revolting. An ogre stepped out, slipping on another Grease spell. As the rest of the party dealt with him, Mouse stepped past him, firing an arrow at another ogre inside.
Nadya moved past, opening a door to come face-to-face with the gang leader. A tight battle ensued, the leader dodging around the party before Korthal knocked him unconscious with one great swing of his sword.
Ringeirr rescued, the party was invited to his shack, where the plan to infiltrate Whitethrone begins….