Regime of Cold

The Fish Resistance
Big hooks, dumb guards, and a cunning hat

Day 1: The evening before the party departed Waldsby, Mouse received a vision of a farmhouse, a woman screaming for her son, and a body. His instinct telling him this was a message from his Black Rider pact, he set off, knowing that the woman needed to be saved, and the party could not get to her in time.

Day 5: Arriving at the farmhouse, Mouse fought two quicklings and a twigjack, rescuing the woman and her faun son, but not the husband. The woman, who he learned was a relative of Nadya Petska, thanked him for the rescue, giving him some gold and her late husband’s hat.

Day 7: The party, having left the ruined village behind, finds the farm and Mouse. They learn that the woman is the one Nadya was hoping to leave her twins with until her time with the group was completed. Maret, grateful for the party’s assistance, agrees.

Day 8: Setting off from the farm, Mouse spies a falcon watching them from high above. Soon after, he and Ivy hear a small contingent in the woods, circling back to take them from behind. Electromagnetix sets a trap, using his magical bear trap and a ghost sound spell to draw one soldier out.

The party takes down the soldiers and their white wolf leader, but not before Eletromagnetix and Korthal are caught in the wolfs ice breath. Nadya recognizes the power within the wolf’s pelt, and the group camps for the night as she prepares it.

Day 9: Pelt in hand, the group departs for their final stretch. Coming upon a bridge, they are stopped by three large fish-like creatures, who demand a tax in order to cross. Electromagnetix bluffs them with a line about merchants getting passes, which the merrows acquiesce to with surprising speed. As they cross, some of the party sees a dead body beneath the bridge, but they choose to move on, big picture in their minds.

Arriving at The Fishcamps, a small harbor village outside Whitethrone, the party searches for Ringeirr Malenkov, Nadyas uncle. Shula discovers that he had been taken by some guards earlier, charged with inciting a rebellion. The party then comes across some of these guards, no more than thuggish enforcers, assaulting a fisherman for not paying his “tax”.

Electromagnetix casts grease on one of the goons’ hook weapons, causing it to fall into the water and pulling their attention from their victim. After some back and forth, a battle ensues, which the party easily wins. The surviving thugs beg for their lives, telling the party the location of Ringeirr and their boss, nothing more than a gang leader with aspirations.

Arriving at the ramshackle “guardhouse”, the party starts yelling about a commotion, stating that the villagers were revolting. An ogre stepped out, slipping on another Grease spell. As the rest of the party dealt with him, Mouse stepped past him, firing an arrow at another ogre inside.

Nadya moved past, opening a door to come face-to-face with the gang leader. A tight battle ensued, the leader dodging around the party before Korthal knocked him unconscious with one great swing of his sword.

Ringeirr rescued, the party was invited to his shack, where the plan to infiltrate Whitethrone begins….

The Journey to Whitethrone
Mold, Haunts, and Lots of Snow

After defeating Radosek Pavril and closing the portal between Irrisen and Taldor, the party sets their sights on Whitethrone, the Irriseni capitol. There, Queen Elvanna holds the Baba Yaga’s Dancing Hut, which they will use to track down the witch.

Nadya Petska accompanies them, with her twin sons in tow. Her late husband’s uncle, Ringeirr Malenkov, lives in the Fishcamps on the outskirts of the city, and Nadya believes he will be able to help them.

Mouse, the Black Mantle speaking to him, splits from the party temporarily. He knows he will join them down the line.

Rested, resupplied, and with the two five-year-old boys safely on the sled, the party departs.

- Day 1: The party is set upon by a large swarm of ravens, likely in the employ of the White Witches. Half escape, turning northwest towards the capitol.

- Day 2: Nothing to report.

- Day 3: As evening approaches, Orm, one of the two twins, goes missing. The party splits to search for him, with Electromagnetix staying behind to guard his brother. After 20 minutes of searching, Shula and Korthal find the boy, surrounded by three boreal wolves. Hearing their call, Ivy, now mounted on Boudicca, rides to assist, with Nadia close behind. They dispatch of the wolves, but not before Korthal nearly falls from some particularly painful bites of cold.

- Day 4: Nothing to report.

- Day 5: Passing a log cabin, the party is hailed by a red-haired woman who claims that her husband was taken by a moss trol. Having dealt with one before, the group carefully approaches the cave in question only to discover that, rather than a troll, the woman saw her husband covered by a strange (and, Shula discovers, otherworldly) moss with the ability to dominate their hosts. Thankfully for the man, she discovers this before too much damage is done to him personally, and he is rescued. As thanks, his wife bestows Korthal with a luck spell and Electromagnetix with a special bear trap.

- Day 6: After resting for the night at the cabin, the party crosses into the ruins of Ulsgaard, destroyed 1400 years ago during the First Winter War. Passing a surprisingly standing temple of Desna, the party is hailed by two men in the courtyard. Sensing a familiar danger, Ivy hears the faint cries of screaming children. Rather than pass it by for others to fall into, the party charges into battle, yeti-covered sorcerer first (triggering the haunt in the process). The party quickly dispatches of the two undead creatures, and discover a small treasure stash inside the temple.

- Day 7: Staying the night in the temple, Shula awakes the next morning and readies a consecration spell, which she promptly uses to destroy the haunt outside. The party moves on…..

Closing Taldor
Birds, Goats, and Chapter's End

- Continuing to the third floor, the party finds a cleric speaking to a flock of ravens. They surround her and Korthal grapples her before she can attack, but she summons her ravens to her aid…
- But too late. She is quickly defeated, and Ivy is able to calm the ravens and speak to them, telling them to leave.
- With the cleric’s key, they are able to reach the top floor, where Radosek Pavril, Nazhena’s apprentice and caretaker of the Pale Tower.
- After Electromagnetix has a few choice words about the witch’s goat familiar, Radosek attacks him with an ice spear erupting from the ground before taking flight. The party defeats him and his familiar before things got really bad.
- Searching the floor, Shula activated a Glyph of Warding trap, but survived the experience and found Nazhena’s vault. Thanks to Hatch’s warning, they were able to discover a cursed ring that the White Witch had left behind to kill intruders.
- Studying the notes and glowing globe in Radosek’s chamber, the party was able to permanently close the portal between Irrisen and Taldor.
- The portal closed, the party returns to Waldsby, where Nadya Petska has promised to bring them to Whitethrone, the capital of Irrisen and the location of the Baba Yaga’s Dancing Hut.


The Second Floor
Bards, Doppelgangers, and Dragonic Research

- After Hatch secured the ground floor of the Pale Tower, the party rested for the evening before pressing onto the second floor.
- Teleporting into the dining hall, the party confronted two atomies and Mierul Ardelain, the forlarren bard that met them their first night in Irrisen.
- Moving on, Korthal poked his head into the kitchen, spoke briefly with a spriggan, then left before bringing any attention to himself.
- Briefly.
- In the library, Electromagnetix attempted to bluff the Captain of the guard through blatant insubordination. It worked for a few rounds, but it also drew the wrong kind of attention from her.
- The books on the table mostly related to Taldor, but the one the Captain was reading regarded Auburphex, the dragon who held this land before defeat at the hands of Queen Elvanna.
- In a bedroom, the party found who they briefly thought was Lady Argentea Mallasene, who they had rescued from Rohkar’s Raiders in Taldor. She attempted to convince them that the Lady they rescued was a fake, but they saw through the disguise of what they quickly discovered to be a doppelganger.
- They also fought a Mandragora in the conservatory.
- The second floor clear, and a key found on the body of the captain, they move on to the third floor…

To the Tower
Guards, Subterfuge, and a Talking Crow

- The party, along with Nadya Petska and Hatch, left Waldsby early in the morning, before any response to the night before could arrive in town.
- Party was intercepted by a witchcrow, who attempted to steal the keys given to them by the Black Rider.
- Ambushed a group of guards sent to Waldsby from the Pale Tower. Took their uniforms.
- In disguise, persuaded guards to allow them into the Pale Tower’s front courtyard. The troll on duty was less convinced.
- After defeating the troll and the guards, entered the Tower, fought a dozen guards in various states of preparedness, as well as a water elemental that powered the tower’s supply.
- Hatch secured the ground floor as a safe location for the party to return and rest, and they proceeded through the teleportation ice to the second floor….

Waldsby Hospitality
Bugs, Birds, and Tea

- Crossing the portal from Taldor to Irrisen, the new Heralds of the Baba Yaga saved a party of villagers from a giant mantis which had crossed over from the other side. The leader of the band, Nadya Petska, offers to bring the party to her village as thanks for their help.
- Hunkered down against an incoming blizzard, the villagers are joined by Mineral Ardelain, a wandering bard, who regales them song before leaving into the storm.
- The next morning, the caravan is beset by a swarm of crows, who Nadya believes were sent by the White Witches.
- After arriving in Waldsby, they learn more about Nadya. She believes her daughter is being kept prisoner by the region’s White Witch, Nazhena Vasilliovna, but the group realizes that her daughter was, in fact, killed to create the possessed doll they fought in the Border Wood.
- As Shula breaks the news to Nadya, the rest of the party joins the owners of the White Weasel, who attempt to use an enchanted tea to convince Mouse and the others to leave Irrisen. Failing that, the couple attack, but are quickly defeated.
- They learn that the mirror in the tavern is connected to the Pale Tower as surveillance. Fearing the Witches may have learned of them, the party returns to Nadya, who, after learning her daughter’s fate, has resolved to help them in any way.
- Arranging protection for her remaining sons, and hoping to convince the house’s resident fey, Hatch, to use his knowledge of the Tower to help them, the party leaves tomorrow….

The True Threat
Weasels, trolls, and the Black Rider

17 Erastus

- Korthal chose to ignore the warning written in the snow just passed the burned-out hut, continuing down the path but triggering a glyph of warding trap in the meantime.

- Team (especially Electromagnetix) ambushed by injured, hungry giant weasel, then later by Izoze and her air elemental compatriot.

- Choosing to take advantage of the dark and the increasing blizzard, the party infiltrated the enemy base camp surrounding the Portal.

- Took out one fairy and an atomie in their sleep, but allowed one fairy to escape and alert the Moss Troll Teb Knotten.

- Korthal caught in pit trap, but rest of party able to corner Teb in his cave, where they easily dispatched of him.

- While preparing to camp, the party is met by a gaunt figure riding through the Portal, dying from an ice spear jutting from his back.

- He is the Black Rider, a harbinger to the Baba Yaga. Every 100 years, the Baba Yaga returns to Irrisen to place one of her daughter on the throne. The Baba Yaga has yet to emerge, though, and the current queen is doing everything in her power to keep her from appearing, including killing her allies.

- Queen Elvanna is trying to take over Golarion, using portals like this one to cover the planet in eternal winter.

- Party given the Mantle of the Black Rider, charging them with the task of finding the Baba Yaga.

- Portal can be closed on the other side in Irrisen, and the Baba Yaga can be found using her Dancing Hut, which is being held in the capital city of Whitethrone.

Back to the Woods
Skeletons, Living Trees, and a Creepy Doll

14-16 Erastus

- After defeating Rohkar’s Raiders, the party returns Lady Argentea to Heldren, along with Rohkar Cindren and his surviving henchmen.
- Party stocked up, trained their animals, and set off for the portal in the middle of the Border Wood.

17 Erastus

- Party stayed the night in the old High Sentinel Lodge, then crossed the icy bridge
- Took their time taking out two frost skeletons, accidentally speeding up one while de-jawing, concussing, and biting them.
- Found the body of hunter Dryden Kepp, as well as evidence of a giant weasel.
- In front of a cabin-topped hill, spoke to the spirit of a little girl. They were told she was being held in a tower by “the Queen” before vanishing.
- On the hill, party fought a doll in the same clothing as the girl. Korthal was charmed by it, but she was destroyed before he could do any damage.
The doll contained a mirror and a blue soul gem, which contained the soul of the girl. The party released the spirit, then burned down the hut, destroying a haunt in the ice boulders below.

Shula's Journal 2
What a day!

13 Eratus 4713
Written in Hethren by the shade of a tree

Well we found Lady Argentea and brought her back, safe and mostly sound to the village!
I am taking a few minutes out of the chaos of our return to write down a few words about our day.

We found the lodge and inside the rest of the raiders who held the Lady captive. Although one escaped, we captured all the rest, including their Leader Rokar.
Mouse’s stealth abilities were quite handy (contrarily to my clumsiness last night when I attracted the attention of the camp brigands even though they were arguing amongst themselves, and loudly at that!)

This battle granted us quite a few treasures, we’ll have to take a closer look at them when things settled down.

I’m puzzled by Rokar’s quick surrendering. And even more now that we know that he isn’t a necromancer but a cleric of Norgober. I’ve heard the name before and I know it is nothing good, but I will try to know more about if I can.

We also learned about Izoze, a mepeth, and Teb Knotten, a mothtroll, both leading an army from the northern territories of Irissen, under the command of a white witch.
I though white witches were only in tales and legends, especially ones who with to invade the world…
I’m afraid that Lady Argentea’s kidnapping was but the beginning of something frightful.

But let’s not think about it at this instant and focus on the relief and happiness brought by the safe return of the Lady.

PS: we met an half-orc today too, and strangely enough, she wasn’t as belligerent as I thought and even she was quite a chef!

Sarenrae, your Light will always be the strongest and the purest.

Shula's Journal
A new beginning...

12 Eratus 4713
Written by the light of a camp fire

At last, I have left the village! The Elders have called me amongst others to help with discovering what happened to Lady Argentea. Maybe Natharen put a word for me. I will have to thank him for that. I actually feel bad, I left without saying goodbye. I will have to remedy that when we head back to town.

I met Mouse, an half-elf druid and his lynx, Cat (I’d never met a lynx before, their paws are just so big!!) and Electromagnetix, a human wizard, although we didn’t get a chance to really get to know each other.
But we got to meet Yuln Oer Stag, Lady Argentea’s bodyguard, and then Old man Dansbee. So many rumors are going around the village with the arrival of the snow…I’m afraid that everyone is getting a little paranoid.

Mouse, Electro and I went to check the kidnapping site, only to find dogs feeding on the bodies. One even bit me!
We oddly got attacked by a brown mantaray, strange sight in the middle of Summer…
But stranger even was the three fairies we encountered later. One of them was even riding on a white stag.
All winter feys, I wonder how they made their ways so far south in the middle of summer!

It was but the middle of the day when we met with Korthal Stonebead, a dwarf fighter, and Ivy, a gnome druid (she’s so tiny and cute, almost like a doll, although I’m sure she wouldn’t like it if I petted her head like a little one, plus Boudicca, her wolf, would most likely not let me do that anyway).
I was quite surprised to see Cat and Boudicca behaving so well around each other, while Cat is cautious, Boudicca just ignores him. Animals are so fascinating.

Anyway, we’d barely met them when Electro set up a trap by trying to…intimidate a…snowman. I have to admit, I’m not so sure what to think about him. He doesn’t seem like a bad person, just not very…smart.
The result was a rough fight against two ice elementals. I’d actually never met any of those before and they were quite dangerous opponents. I even had to heal Korthal. It was the first time I helped someone like that during combat, I felt useful and was grateful that Lady Sarenrae granted me her powers.

We were saddened later to see that Old man Dansbee hadn’t been so lucky as us. We’ll have to tell his family in town. What a sad news.

As the night settled, we met with three of the brigands we’d been tracking. I was surprised by their lack of conviction. They were obviously hired mercenary and didn’t believe their cause was one to die for.
At last, their camp is providing us with a mostly comfortable place for the night. They mentioned a Lodge ahead and I believe that we might find more answers there about Lady Argentea’s disappearance tomorrow.

Thank you Goddess of the Light for your guidance today. Please watch over me and my new allies.


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